News | October 10, 2007

Seventy-Five Schools In Eight States Choose Tabula Digita's DimensionM Algebra Software

New York NY - Tabula Digita, an educational gaming company delivering pre-algebra and algebra software programs to K-12 schools and districts, recently announced new sales to 75 schools in eight states – Florida, Georgia, Kentucky, New Jersey, New York, Ohio, Texas and Wyoming. The schools join a rapidly growing community of video gaming enthusiasts -- students, educators, and parents alike -- who recognize the educational benefits of video games such as Tabula's DimensionM series.

The DimensionM educational video games embed pre-algebra and algebra lessons within cutting-edge, three-dimensional settings. Middle school and high school students learn multifaceted mathematical concepts by completing "missions" or lessons in a reality-based environment. Here they challenge themselves in single-player format or they can challenge other students in a fast-paced, tournament-style set-up. The gaming programs correlate to the National Council of Teachers of Mathematics (NCTM) and state standards and target key objectives covered on state tests.

"Prior to purchasing DimensionM, we had been actively researching interactive technology and virtual environments for teaching and learning in our schools – we are always striving to stay ahead of our students' needs," said Jill Hobson, director of instructional technology for Forsyth County Schools in Georgia. "What we found with the Tabula Digita products was very compelling. They truly allow us the opportunity to teach our students in a more intuitive and exciting manner. Students and teachers alike are totally engaged with these educational games."

A growing body of research documenting the educational benefits of video games is what inspired Tabula co-founders Ntiedo Etuk and award-winning electronic game designer Robert Clegg to develop the DimensionM games. Reports such as "The Use of Computer and Video Games for Learning," a meta-analysis from the U.K.'s Learning and Skills Development Agency, show that the educational benefits of video games include students learning how to work as a team and to use critical thinking and problem solving skills.

"We see these educational video games as a progressive new tool for teachers looking for ways to connect with their digitally-savvy students," said Ntiedo Etuk, chief executive officer and co-founder of Tabula Digita. "The added benefits for students and teachers are profound -- teachers become empowered with an effective resource to introduce new math concepts and differentiate instruction for the multitude of students they teach. Students become engaged and involved in their own learning and even extend the learning after school hours through the home component Tabula provides to every student who uses it at school."

The DimensionM games are available for purchase in five versions: single user, class license lab pack, site license and district license. Evolver Multiplayer is also available as a standalone package under site and district licensing arrangements. The software is available on both Windows and Macintosh platforms.

SOURCE: Tabula Digita