Age of Learning, Inc.®, the creator of the highly successful ABCmouse® online learning program used by millions of children ages 2 to 8, today announced the upcoming release of Adventure Academy, a massively multiplayer online game for elementary and middle school age children featuring thousands of learning activities in a fun and safe virtual world.
McGraw-Hill recently introduced a new offering, Open Learning Solutions, that provides instructors with the tools and support needed to create one-of-a-kind, engaging digital learning experiences that are affordable and drive student success.
Recently, LEGO Education announced LEGO Education SPIKE Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio.
The reality of finding live, in-the-moment coverage of high school sports has never been an easy task, short of traveling to the stadium on game day.
National Geographic Learning, a Cengage Company, and Britannica Digital Learning are partnering to incorporate primary source and multimedia content into National Geographic Learning's middle school U.S History program, National Geographic U.S. History American Stories.
Arguably, nothing has a greater impact on society than invention. One need only imagine life without the printing press, the automobile, antibiotics or the computer to realize how invention impacts our lives in ways great and small.